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Team 10
Global Game Jam 2019
Cock O The
Commits
bb1bdc84
Commit
bb1bdc84
authored
Jan 26, 2019
by
Davide Volta
Browse files
Fix fall manager
parent
911c8e04
Pipeline
#6385
skipped with stage
Changes
4
Pipelines
1
Hide whitespace changes
Inline
Side-by-side
src/FallManager.css
0 → 100644
View file @
bb1bdc84
@-webkit-keyframes
falling
{
0
%
{
-webkit-transform
:
translate3d
(
300
,
0
,
0
)
rotate
(
0deg
);
}
100
%
{
-webkit-transform
:
translate3d
(
-350px
,
700px
,
0
)
rotate
(
90deg
);
opacity
:
0
;
}
}
.falling
{
animation
:
falling
5s
infinite
}
\ No newline at end of file
src/FallManager.js
View file @
bb1bdc84
import
'
./FallManager.css
'
class
FallManager
{
maxheight
constructor
(
maxheight
)
{
console
.
log
(
'
L
\'
alterzza massima è
'
+
maxheight
)
this
.
maxheight
=
maxheight
window
.
maxheight
=
maxheight
fallings
=
[]
maxHeight
=
0
constructor
()
{
window
.
onresize
=
()
=>
{
this
.
maxHeight
=
document
.
documentElement
.
scrollHeight
}
this
.
maxHeight
=
document
.
documentElement
.
scrollHeight
}
tick
()
{
this
.
setFallable
()
this
.
fall
()
this
.
fallings
.
forEach
(
a
=>
{
const
rect
=
a
.
element
.
getBoundingClientRect
()
a
.
top
+=
2
+
Math
.
round
(
Math
.
random
()
*
4
);
a
.
ticks
--
;
a
.
clonedElement
.
style
=
`z-index: 10000; position: absolute; top:
${
a
.
top
}
px; left:
${
rect
.
left
+
window
.
scrollX
}
px;
width:
${
a
.
element
.
offsetWidth
}
px; height:
${
a
.
element
.
offsetHeight
}
; opacity:
${
a
.
ticks
>
50
?
(
a
.
ticks
-
50
)
/
50
:
1
}
`
if
(
a
.
ticks
===
0
)
{
a
.
clonedElement
.
remove
()
}
if
(
a
.
top
<
0
||
a
.
top
>
this
.
maxHeight
-
100
)
{
a
.
ticks
=
0
a
.
clonedElement
.
remove
()
}
})
this
.
fallings
=
this
.
fallings
.
filter
(
a
=>
a
.
ticks
!==
0
)
if
(
Math
.
round
(
Math
.
random
()
*
50
)
===
25
)
{
const
elements
=
Array
.
from
(
document
.
querySelectorAll
(
'
.real-usable
'
))
const
element
=
elements
[
Math
.
round
(
Math
.
random
()
*
elements
.
length
)]
const
clonedElement
=
element
.
cloneNode
(
true
)
document
.
getElementById
(
'
game-container
'
).
appendChild
(
clonedElement
)
console
.
log
(
element
)
const
rect
=
element
.
getBoundingClientRect
()
const
falling
=
{
element
,
clonedElement
,
ticks
:
100
+
Math
.
round
(
Math
.
random
()
*
50
),
top
:
rect
.
top
+
window
.
scrollY
}
element
.
style
=
'
opacity: 0
'
clonedElement
.
style
=
`z-index: 100000; position: absolute; top:
${
falling
.
top
}
px; left:
${
rect
.
left
+
window
.
scrollX
}
px;
width:
${
element
.
offsetWidth
}
px; height:
${
element
.
offsetHeight
}
; opacity: 1`
clonedElement
.
classList
.
remove
(
'
real-usable
'
)
element
.
classList
.
remove
(
'
real-usable
'
)
element
.
classList
.
remove
(
'
usable
'
)
clonedElement
.
classList
.
add
(
'
falling
'
)
this
.
fallings
.
push
(
falling
)
}
/*this.setFallable()
this.fall()*/
}
fall
()
{
...
...
src/Game.js
View file @
bb1bdc84
...
...
@@ -58,8 +58,7 @@ class Game {
}
}
}*/
//this.fallmanager = new FallManager(document.documentElement.scrollHeight);
this
.
homeFinder
=
new
HomeFinder
()
this
.
goal
=
this
.
homeFinder
.
selectGoal
(
true
)
const
oldOnclick
=
this
.
goal
.
onclick
...
...
@@ -88,6 +87,7 @@ class Game {
behavior
:
'
smooth
'
});
setTimeout
(()
=>
{
this
.
fallmanager
=
new
FallManager
();
this
.
pageParser
=
new
PageParser
(
this
)
this
.
character
=
new
Character
(
this
)
this
.
multiplayer
=
new
Multiplayer
(
this
)
...
...
@@ -96,7 +96,7 @@ class Game {
this
.
ticker
.
add
(
this
.
gameFinishChecker
)
this
.
ticker
.
add
(
this
.
UIManager
)
this
.
UIManager
.
startTimer
()
//
this.ticker.add(this.fallmanager)
this
.
ticker
.
add
(
this
.
fallmanager
)
},
this
.
delayBeforeStart
)
this
.
playSound
(
this
.
bgmusic
)
...
...
src/Projectile.css
View file @
bb1bdc84
...
...
@@ -5,10 +5,12 @@
background
:
#ffbc24
;
border
:
6px
solid
pink
;
position
:
absolute
;
z-index
:
5000
}
.game-explosion
{
width
:
100px
;
height
:
100px
;
position
:
absolute
;
z-index
:
5000
}
\ No newline at end of file
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